Wrestlemania
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How to play?

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How to play? Empty How to play?

Post  Admin Sat Sep 30, 2017 4:32 pm

First thing that you have to do is create your character sheet. It can be done by going to your profile. And generate your character sheet there at last tab.
You need to mention name of your wrestler and moves if you want, otherwise default names of moves will be used for fight.

Then you must join an organisation, by default Wrestlemania is there for you... If you want to create your own then you are free to do so as well...
After joining organisation you have to roleplay in it.... create story lines, introduce NPC Wrestlers for solo game play and add live members to it for multiplayer fights. You can create championship titles of your organisation...

Then organise daily, weekly, monthly, annual shows.. In it you have to make wrestlers fight....

How to fight?
Fighting is simple, go to solo fights thread, and post a reply there... (Title of reply should specify event name - x vs. y (type of match like triple threat) [championship title if any] and also format of fight LF for Long format and SF for Short Format)

In description of the post you can simply write story how match originated after dice rolls.......

Dice can be rolled in two ways Long format or short format....

Long format (for more fun and randomization within the fight)
Total HP of all wrestlers will be 200/200
Dice rolls are there for the purpose of random number generator. D2 dice = dice with two sides only D6 = dice with 6 sides...
Who's going to attack first - D2 dice is used to determine who's going to attack first, however only in single matches. In triple threat or other simply use d6 one by one for all players, higher goes first rule is there...
Attacker rolls the 4d6 dice i.e. min 1 damage and max 24 damage per round. You are free to roleplay and name moves as per your desire in the description. Like for 20 to 24 damage you can say "Brock Lesnar hit the opponent with F5."
Also pinning/give up move an opponent requires 20 to 24 damage moves or... otherwise a knockout of 1/200.
HP won't lower than 1/200.... It will go 0 only on losing..... by pinning or give up...

After rolling 4d6 by player, opponent will also roll 4d6 dice
Damage inflicted per round = sum total of all dices for each player...

So match will keep going this way unless one of the player drops to 1 HP or somebody get a massive hit of 20 to 24.... 
In case of 1 HP - 1 HP guy can attack, but he has to defend himself every round from pin/giveup by D2 dice  = 1 = Safe, 2 = Lose...... (it will continue every turn unless he lose or his opponent...)

Similarly for every massive hit move of damage 20 to 24, there will be a pin/giveup move executed with d6 dice instead of d2, where 1-5 = safe, 6 =lose (its not continous as in case of 1 HP above.)

If both players execute += 20 move, then both will be going for pin, high damager will go for pin first, or in case damage is same then there will be dice roll of D2 for selecting who's gonna pin first.

If both players are reduced to 1 HP then its tie/draw....

Example game(s) is/are posted already by admin of the game as he is playing them solo usually....

Short Format (usually for those who want to concentrate more on roleplay than elongating fights)


In this first or second turn doesn't matter at all as both opponents will be given only one action each and a massive dice roll of 50...i.e. 50d6... whomsoever scores more win.... and in case of equal total ... its tie/draw...

Example game(s) is/are posted already by admin of the game as he is playing them solo usually....

*In long format its optional to use D2 for selecting the first attacker..... as it won't effect fights much  .... so if you want you can avoid it too...

Admin
Admin

Posts : 33
Join date : 2017-09-30

Character sheet
Solo Rank: None
Multiplayer Rank: None
Championship Title (s): None

https://wrestlemania.board-directory.net

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